Closed
Bug 597950
Opened 14 years ago
Closed 14 years ago
Expose method to create cairo D2D surface from D3D10 Texture
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: bas.schouten, Assigned: bas.schouten)
References
Details
Attachments
(2 files)
4.94 KB,
patch
|
vlad
:
review+
|
Details | Diff | Splinter Review |
1.88 KB,
patch
|
vlad
:
review+
|
Details | Diff | Splinter Review |
We should add a method that can create a D2D surface around an existing D3D10 texture. For one this is needed for the D3D10 layers backend.
Assignee | ||
Comment 1•14 years ago
|
||
Attachment #476722 -
Flags: review?(jmuizelaar)
Assignee | ||
Comment 2•14 years ago
|
||
Attachment #476723 -
Flags: review?(jmuizelaar)
Attachment #476722 -
Flags: review+
Comment on attachment 476723 [details] [diff] [review]
Part 2: Expose constructor to create for texture
a=me b7 d3d10
Attachment #476723 -
Flags: review+
Assignee | ||
Comment 4•14 years ago
|
||
http://hg.mozilla.org/mozilla-central/rev/f8612bea4bd6
http://hg.mozilla.org/mozilla-central/rev/f7cf31e18ea7
Status: ASSIGNED → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
Comment 5•14 years ago
|
||
Comment on attachment 476722 [details] [diff] [review]
Part 1: Add create surface for texture to cairo API
Can you unify the code that's shared between these different constructors?
Assignee | ||
Updated•14 years ago
|
Attachment #476722 -
Flags: review?(jmuizelaar)
Assignee | ||
Updated•14 years ago
|
Attachment #476723 -
Flags: review?(jmuizelaar)
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Description
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