Closed Bug 597950 Opened 12 years ago Closed 12 years ago

Expose method to create cairo D2D surface from D3D10 Texture

Categories

(Core :: Graphics, defect)

x86
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: bas.schouten, Assigned: bas.schouten)

References

Details

Attachments

(2 files)

We should add a method that can create a D2D surface around an existing D3D10 texture. For one this is needed for the D3D10 layers backend.
Blocks: 546514
Comment on attachment 476723 [details] [diff] [review]
Part 2: Expose constructor to create for texture

a=me b7 d3d10
Attachment #476723 - Flags: review+
http://hg.mozilla.org/mozilla-central/rev/f8612bea4bd6
http://hg.mozilla.org/mozilla-central/rev/f7cf31e18ea7
Status: ASSIGNED → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
Comment on attachment 476722 [details] [diff] [review]
Part 1: Add create surface for texture to cairo API

Can you unify the code that's shared between these different constructors?
Attachment #476722 - Flags: review?(jmuizelaar)
Attachment #476723 - Flags: review?(jmuizelaar)
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