Profiling FOTN, during the GC pauses, we spend a lot of time in finalization of Float32Array on the main thread. These should be on the background thread instead.
Assignee: general → gal
Status: NEW → ASSIGNED
With this patch my GC pauses in FOTN are down to 113 ms. Still noticeable (that's a loss of about 7 frames), but that's much better than before. This should help 3D stuff quite a bit.
Attachment #503380 - Flags: review?(nnethercote) → review+
follow-up fix http://hg.mozilla.org/tracemonkey/rev/dff3fccf7407
Duplicate of this bug: 625335
Status: ASSIGNED → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
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