Closed Bug 638126 Opened 13 years ago Closed 13 years ago

Windows 7 SP1 breaks WebGL?

Categories

(Core :: Graphics: CanvasWebGL, defect)

x86
macOS
defect
Not set
normal

Tracking

()

RESOLVED WORKSFORME
Tracking Status
blocking2.0 --- final+

People

(Reporter: joe, Unassigned)

Details

(Whiteboard: [hardblocker])

Attachments

(1 file)

iBeta has reported to us that WebGL doesn't work in their tests on Windows 7 SP1. However, they also mentioned that they were using the 64-bit nightly build, so they're going to retest with our supported 32-bit build.

This could go away as a WFM, but we have to be aware of it, so I'm nomming.
Also: I haven't been able to reproduce this, but at least one of the machines I've tested on has the DirectX SDK.
Whiteboard: [re-evaluate 3/3][probably WFM]
I'll take a look after getting the right environment set up.
Attached image graphics information
This works for me on the latest nightlies, 32 or 64bit, on Windows 7 machine with SP1 using examples from http://www.khronos.org/webgl/wiki/Demo_Repository

I didn't try other hardware.
If this wasn't WORKSFORME, it would be a hardblocker.
Status: NEW → RESOLVED
blocking2.0: ? → final+
Closed: 13 years ago
Resolution: --- → WORKSFORME
Whiteboard: [re-evaluate 3/3][probably WFM] → [hardblocker]
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