Closed Bug 647942 Opened 14 years ago Closed 7 years ago

[D3D9] Occasional full system restart with HW acceleration turned on

Categories

(Core :: Graphics, defect)

2.0 Branch
All
Windows XP
defect
Not set
normal

Tracking

()

RESOLVED WONTFIX

People

(Reporter: justin.lebar+bug, Unassigned)

Details

My brother experienced full system restarts in FF4. When he disabled hardware acceleration (it was on by default), the problem stopped. He's running Windows, but I don't know if it's XP or 7. I'll comment here as soon as he gets back to me. Here's his about:support graphics section, apparently after he disabled hw acceleration (linebreaks hopefully added in the right places): Adapter Description NVIDIA GeForce 7600 GT Vendor ID10de Device ID0391 Adapter RAM Unknown Adapter Drivers nv4_dispDriver Version6.14.12.6099 Driver Date10-16-2010 Direct2D Enabled false DirectWrite Enabled false (0.0.0.0, font cache n/a) WebGL Renderer Google Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.541) GPU Accelerated Windows 0/2
He's running XP.
Has he opened certain Sites? Would a Driver Update help? http://www.nvidia.com/object/winxp-266.58-whql-driver.html
Summary: Occasional full system restart with HW acceleration turned on → [D3D9] Occasional full system restart with HW acceleration turned on
Version: unspecified → 2.0 Branch
A driver update probably would help, but I don't want him to do that until we figure out whether we want to blacklist the current driver. He said it was reproducible logging into blogger.com, but was happening elsewhere too.
If we want to make progress on this one, the only way forward that I can see is to run this in some sort of DirectX debugger that would log all the DirectX calls to disk, so that information would survive the crash.
(In reply to comment #4) > If we want to make progress on this one, the only way forward that I can see is > to run this in some sort of DirectX debugger that would log all the DirectX > calls to disk, so that information would survive the crash. Even then that's unlikely to be helpful. We should never be able to trigger this so likely it's just invalid driver behavior leading to this.
Sure, but it could still be interesting to know what is triggering this driver bug.
http://msdn.microsoft.com/en-us/library/bb173355%28v=vs.85%29.aspx sounds like it could be fun. OTOH you might actually want to try to hook OutputDebugString (depends.exe does) with the debug version of directx: http://msdn.microsoft.com/en-us/library/ee416587%28v=vs.85%29.aspx
It seems that our two options are either to have my brother run an instrumented build or just close this INCOMPLETE. Do you guys think this is worth investigating further?
I'm marking this bug as WONTFIX per bug #1318558 and bug #1343941.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → WONTFIX
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