we need a max-active connection concept for mobile

NEW
Unassigned

Status

()

P3
normal
8 years ago
a year ago

People

(Reporter: mcmanus, Unassigned)

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(Not tracked)

Details

(Whiteboard: [necko-backlog])

(Reporter)

Description

8 years ago
Mobile has a pretty low set of max-connections (both global and per server).

It does this because in a low bandwidth situation over parallelization leads to big queues and lousy interactivity without actually speeding anything up.

Mobile should probably have some mechanism that recognizes it isn't always low bandwidth - but that's a different bug. For now, let's acknowledge that low levels of parallel downloads make sense in some situations.

Unfortunately our concept of max-total-connections is tied up with max-active-connections. While we want to keep max-active low in these situations we might very well want to keep a larger pool of idle connections (especially to other hosts) around. But right now if we do that we will automatically try and use them concurrently.

Doing this could result in a lowering the number of new connections (which are slow) necessary in a low bandwidth situation.
(Reporter)

Updated

3 years ago
Whiteboard: [necko-backlog]
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