Closed
Bug 676656
Opened 13 years ago
Closed 13 years ago
TiledTextureImage glitches with smaller (128) texture size
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: BenWa, Unassigned)
References
Details
Changing the texture size in |TiledTextureImage::TiledTextureImage| to a smaller texture size such as 128 exposes severe rendering glitches. This indicates that some implementation is faulty and should be fixed.
Reporter | ||
Updated•13 years ago
|
OS: Mac OS X → Android
Hardware: x86 → ARM
Do the patches in bug 611315 help?
Reporter | ||
Comment 2•13 years ago
|
||
Rebuilding with it now.
Reporter | ||
Comment 3•13 years ago
|
||
I see no visible improvements with the patches from bug 611315.
Comment 4•13 years ago
|
||
The patches in bug #675908 should fix this. The patch in bug #611315 is related, but the error won't show up (unless you've patched things to allow buffer rotation on shadow layers).
Reporter | ||
Comment 5•13 years ago
|
||
The patch in bug 675908 does in fact solve this problem as well.
Blocks: opengl-mobile
Reporter | ||
Updated•13 years ago
|
Status: NEW → RESOLVED
Closed: 13 years ago
Resolution: --- → WORKSFORME
You need to log in
before you can comment on or make changes to this bug.
Description
•