webgl gl.uniform4fv does not work when array is larger than needed

UNCONFIRMED
Unassigned

Status

()

UNCONFIRMED
7 years ago
3 years ago

People

(Reporter: jochen.wilhelmy, Unassigned)

Tracking

6 Branch
x86_64
Windows 7
Points:
---

Firefox Tracking Flags

(Not tracked)

Details

Attachments

(1 attachment)

3.68 KB, text/plain
Details
(Reporter)

Description

7 years ago
Created attachment 561467 [details]
index.html

User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:6.0.2) Gecko/20100101 Firefox/6.0.2
Build ID: 20110902133214

Steps to reproduce:

i use something like
var a = new Float32Array(8); // <-- works with 4, but > 4 should work also
gl.uniform4fv(u, a);



Actual results:

does not render when angle is enabled. for native opengl it works.
example html is attached.


Expected results:

should render

Comment 1

3 years ago
Does this still occur on Firefox 39?  What about Firefox 40 beta?
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