only call glFinish in RenderLayer, not in UpdateSurface

RESOLVED FIXED in mozilla10

Status

()

Core
Graphics
RESOLVED FIXED
6 years ago
5 years ago

People

(Reporter: bjacob, Assigned: bjacob)

Tracking

unspecified
mozilla10
Points:
---
Dependency tree / graph

Firefox Tracking Flags

(Not tracked)

Details

Attachments

(1 attachment)

Created attachment 570097 [details] [diff] [review]
move glFinish to RenderLayer

Should be faster.
Attachment #570097 - Flags: review?(matt.woodrow)
Attachment #570097 - Flags: review?(matt.woodrow) → review+
(Assignee)

Comment 1

6 years ago
http://hg.mozilla.org/integration/mozilla-inbound/rev/eaaab958a659

Comment 2

6 years ago
https://hg.mozilla.org/mozilla-central/rev/eaaab958a659

Please can you use the "set assignee" feature when attaching patches, to save time on merging. Thanks!
Assignee: nobody → bjacob
Status: NEW → RESOLVED
Last Resolved: 6 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla10
Why did we move UpdateSurface-type code into the RenderLayer function? Why not just remove the unneeded glFlush in RenderLayer?
Blocks: 708125
Blocks: 711649
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