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Last Comment Bug 697845 - only call glFinish in RenderLayer, not in UpdateSurface
: only call glFinish in RenderLayer, not in UpdateSurface
Product: Core
Classification: Components
Component: Graphics (show other bugs)
: unspecified
: All All
: -- normal (vote)
: mozilla10
Assigned To: Benoit Jacob [:bjacob] (mostly away)
: Milan Sreckovic [:milan]
Depends on:
Blocks: 708125 711649
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Reported: 2011-10-27 14:51 PDT by Benoit Jacob [:bjacob] (mostly away)
Modified: 2011-12-16 15:40 PST (History)
3 users (show)
See Also:
Crash Signature:
QA Whiteboard:
Iteration: ---
Points: ---
Has Regression Range: ---
Has STR: ---

move glFinish to RenderLayer (1.43 KB, patch)
2011-10-27 14:51 PDT, Benoit Jacob [:bjacob] (mostly away)
matt.woodrow: review+
Details | Diff | Splinter Review

Description Benoit Jacob [:bjacob] (mostly away) 2011-10-27 14:51:57 PDT
Created attachment 570097 [details] [diff] [review]
move glFinish to RenderLayer

Should be faster.
Comment 1 Benoit Jacob [:bjacob] (mostly away) 2011-10-29 16:16:55 PDT
Comment 2 Ed Morley [:emorley] 2011-10-30 10:34:33 PDT

Please can you use the "set assignee" feature when attaching patches, to save time on merging. Thanks!
Comment 3 Jeff Gilbert [:jgilbert] 2011-12-06 16:21:41 PST
Why did we move UpdateSurface-type code into the RenderLayer function? Why not just remove the unneeded glFlush in RenderLayer?

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