Closed Bug 703487 Opened 12 years ago Closed 12 years ago

Implement ARB_robustness in WGL

Categories

(Core :: Graphics: CanvasWebGL, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla11

People

(Reporter: drs, Assigned: drs)

References

(Blocks 1 open bug)

Details

Attachments

(1 file)

Another low-hanging fruit of ARB_robustness. GLX is already done, which provides 90% of the framework for this. WGL has its own ARB_robustness extension which we need to load and handle correctly. There should be no work here outside thebes.
Blocks: 656824
Assignee: nobody → dsherk
This is being activated completely fine and all the infrastructure to support it seems to work correctly (i.e. the stuff that was written for GLX ARB_robustness), but creating a robust context on WGL seems to do nothing on my machine; i.e. if I DoS the GPU it crashes the same as if it wasn't enabled. Perhaps my machine just doesn't properly support it, or the drivers state that they do but actually don't.
Attachment #575625 - Flags: review?(bjacob)
Try push: https://tbpl.mozilla.org/?tree=Try&rev=3695e7aac8bb

Not sure what's up with the failed Android build. This should have no impact on Android so I'm not too worried about it. Almost every other try build today is getting that same red/burn.
Attachment #575625 - Flags: review?(bjacob) → review+
the checkin comment has the wrong bug number
https://hg.mozilla.org/mozilla-central/rev/9920eee7dba9
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla11
Blocks: 707860
Blocks: 711579
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