Closed Bug 713130 Opened 14 years ago Closed 6 years ago

webgl test case freezes machine (and seems to overflow GPU memory)

Categories

(Core :: Graphics, defect)

x86
macOS
defect
Not set
normal

Tracking

()

RESOLVED INCOMPLETE

People

(Reporter: gal, Unassigned, NeedInfo)

References

()

Details

(4 keywords, Whiteboard: [sg:moderate] machine dos)

This bug was discovered and reported by Michael Bebenita. http://mbebenita.github.com/Broadway/benchmarks.html Michael: Click on Texture Upload x 1000 (Variable Size). Basically, I'm uploading lots of large textures (4000x4000). It was crashing my MacBook Air only under Chrome Caray, I cannot reproduce it on windows. The test case just crashed my MBP with Firefox Nightly (using integrated gfx). My machine froze hard (I had to reset). Do not open this bug until we have confirmation from the Chrome team how this affects them.
Keywords: crash, hang, testcase
Whiteboard: [sg:moderate] machine dos
argh. This is very similar to allocating many large JS arrays, except that saturating video memory can have worse effects than saturating general memory on some systems, notably on Mac as you report. Does the JS engine do anything to prevent scripts from saturating general memory by creating many large arrays?
Adding a JS person to answer #1
Nope, just OOM.
The URL is 404? Michael, is there another place where that lives now?
Flags: needinfo?(mbebenita)
Not accessible to reporter
Group: core-security → gfx-core-security

The URL doesn't work any more and this was filed a long time ago.

Status: NEW → RESOLVED
Closed: 6 years ago
Resolution: --- → INCOMPLETE
Group: gfx-core-security
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