Closed
Bug 721507
Opened 14 years ago
Closed 12 years ago
[WebGL] Quake 3 doesn't get it's own CanvasLayerOGL and falls back to using glReadPixels
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: BenWa, Unassigned)
Details
Updated•14 years ago
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Component: Graphics → Canvas: WebGL
QA Contact: thebes → canvas.webgl
Comment 1•12 years ago
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I doubt this is still occurring, but can you retest it?
Flags: needinfo?(bgirard)
| Reporter | ||
Comment 2•12 years ago
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It does not
Status: NEW → RESOLVED
Closed: 12 years ago
Flags: needinfo?(bgirard)
Resolution: --- → WORKSFORME
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Description
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