Closed Bug 721507 Opened 14 years ago Closed 12 years ago

[WebGL] Quake 3 doesn't get it's own CanvasLayerOGL and falls back to using glReadPixels

Categories

(Core :: Graphics: CanvasWebGL, defect)

x86
macOS
defect
Not set
normal

Tracking

()

RESOLVED WORKSFORME

People

(Reporter: BenWa, Unassigned)

Details

Component: Graphics → Canvas: WebGL
QA Contact: thebes → canvas.webgl
I doubt this is still occurring, but can you retest it?
Flags: needinfo?(bgirard)
It does not
Status: NEW → RESOLVED
Closed: 12 years ago
Flags: needinfo?(bgirard)
Resolution: --- → WORKSFORME
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