Last Comment Bug 724220 - WebGL canvas width greater than expected
: WebGL canvas width greater than expected
Product: Core
Classification: Components
Component: Canvas: WebGL (show other bugs)
: 10 Branch
: x86 Windows XP
-- normal (vote)
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Assigned To: Nobody; OK to take it and work on it
: Milan Sreckovic [:milan]
Depends on:
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Reported: 2012-02-04 01:23 PST by prabindh
Modified: 2012-04-16 22:43 PDT (History)
2 users (show)
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Crash Signature:
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Iteration: ---
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Has Regression Range: ---
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Zip archive with correct and incorrect rendering on Firefox10, also system log (952.46 KB, application/octet-stream)
2012-02-04 01:23 PST, prabindh
no flags Details

Description User image prabindh 2012-02-04 01:23:20 PST
Created attachment 594407 [details]
Zip archive with correct and incorrect rendering on Firefox10, also system log

User Agent: Mozilla/5.0 (Windows NT 5.1) AppleWebKit/535.7 (KHTML, like Gecko) Chrome/16.0.912.77 Safari/535.7

Steps to reproduce:

Browse to some WebGL sites (only samples shown below) - on Windows XP, with Intel integrated graphics (log of system info attached). Monitor resolution is 1440x900. (from

Actual results:

) Positioning of canvas within the browser window is not correct

2) Width of canvas is not correct and is larger than expected (wrong_firefox10.png, wrong_firefox10_gpupowered.png)

Expected results:

1) Canvas should have been positioned correctly

2) Width of canvas should be lesser (refer to correct_chrome_firefox9.PNG, correct_chrome_firefox9_gpupowered.PNG)

This is functional on Firefox previous versions (9.x) and other browsers like Chrome.
Comment 1 User image prabindh 2012-04-16 22:43:02 PDT
Bug present in Firefox 10, but Works fine in Firefox 11 again. Not yet found the culprit, but closing it.

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