Closed Bug 727697 Opened 13 years ago Closed 12 years ago

Add a facility to capture played audio to WAV files for debugging

Categories

(Core :: Audio/Video, defect)

x86_64
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla23

People

(Reporter: roc, Assigned: roc)

References

Details

Attachments

(1 file)

No description provided.
Attached patch possible patchSplinter Review
I found this tremendously useful while debugging, but this may not be the right long-term solution especially if/when we move away from nsBufferedAudioStream to use libcubeb directly. In which case we might want something at the libcubeb level, or directly in the GraphManager. Whatever you think.
Attachment #597665 - Flags: review?
Attachment #597665 - Flags: review? → review?(kinetik)
Comment on attachment 597665 [details] [diff] [review] possible patch Doing disk I/O from this callback seems like a very bad idea. Do you need to be able to play the audio to real hardware and save it to disk at the same time? If not, adding a Wave/raw PCM backend to cubeb would be once approach. If you need playback and write out at the same time, the disk I/O needs to be moved out of the callback.
Attachment #597665 - Flags: review?(kinetik) → review-
It works for me while I'm debugging. There's no real need to land this I guess.
Attachment #597665 - Flags: review- → review+
Ehsan wants this too, so let's just land it. My earlier objections were too fussy for something debug-only.
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla23
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