Open
Bug 734486
Opened 12 years ago
Updated 2 years ago
Cell Cycle Chrome Experiment slower/choppier on FF than Chrome
Categories
(Core :: Graphics: CanvasWebGL, defect, P3)
Tracking
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NEW
People
(Reporter: humph, Unassigned)
References
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Details
I'm not clear if this is gfx or js or what, but we're a lot less smooth than Chrome on http://n-e-r-v-o-u-s.com/cellCycle/ It's using Processing.js with custom shaders. It would be nice to run as well as Chrome does with this.
Comment 1•12 years ago
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Looked okay to me on Nightly when I tried it. Of course, this was a freshly started up browser that was still doing incremental GC, so that could help. Chrome may have been a little better, but it wasn't a staggering difference.
Even without incremental GC, the GCs seem to be compartmental and pretty short (~20ms).
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Comment 3•12 years ago
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Might not be js related, and might be worse on Mac, which is what I'm running. For me, they are totally different experiences in ff vs. chrome.
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Comment 4•12 years ago
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Video they made of using it on Chrome: http://vimeo.com/38204725
Comment 5•12 years ago
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On this linux machine about 70% is spent in intel graphics drivers. (Chrome doesn't run on this machine so can't compare)
Comment 6•12 years ago
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(In reply to David Humphrey (:humph) from comment #3) > Might not be js related, and might be worse on Mac, which is what I'm > running. For me, they are totally different experiences in ff vs. chrome. I was also using a Mac. What things were you doing in the demo? I was only spinning around the starting torus, and zooming in and out. Were those problematic for you, or was it more complex things that caused problem?
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Comment 7•12 years ago
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Just simple interactions. For me, ff is just slower at doing everything on the same hardware than Chrome--everything works, but it lags. I also note on their blog today (i.e., the demo's authors) that they are recommending people use Chrome for it, which says to me that they at least have noticed this, too.
Comment 8•12 years ago
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Do you have hardware acceleration enabled? What does the graphics portion of about:support say?
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Comment 9•12 years ago
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0x1002 Device ID0x68a1 WebGL RendererATI Technologies Inc. -- ATI Radeon HD 5750 OpenGL Engine -- 2.1 ATI-1.6.36GPU Accelerated Windows1/1 OpenGL AzureBackendquartz Both browsers jitter a bit in their framerate, but I'm getting 40-60fps in Chrome and 11-24fps in our Nightly.
Comment 10•12 years ago
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David, could you perhaps profile the site. On OSX you have Shark for that.
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Comment 11•12 years ago
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For some reason Shark stopped working for me a while back, and I just get hex symbols, even when using the nightly shark builds. Just me or known issue?
Updated•5 years ago
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Priority: -- → P3
Updated•2 years ago
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Severity: normal → S3
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Description
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