Closed Bug 742150 Opened 9 years ago Closed 9 years ago
IDLType needs a custom operator== or equivalent
The current overload resolution code has this bit when it's verifying that the arg types before the distinguishing arg are all the same for all the overloads: if possibleSignatures[sigIdx][idx].type != firstSigType: # Throw here When I run that on this IDL: void uniform1fv(WebGLUniformLocation? location, Float32Array v); void uniform1fv(WebGLUniformLocation? location, float v); where the distinguishing index is 1 in our impl at the moment, it throws when idx == 0, because the the two IDLNullableTypes test != to each other. We need a replacement for this.
9 years ago
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → DUPLICATE
Duplicate of bug: 750264
You need to log in before you can comment on or make changes to this bug.