Created attachment 630491 [details] Build.zip User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_3) AppleWebKit/534.55.3 (KHTML, like Gecko) Version/5.1.5 Safari/534.55.3 Steps to reproduce: On an OS X machine, do the following: -Install Unity plugin -Go to http://thelo.ca/spinningcube/WebPlayer.html , or open html from attached zip file -Observe a spinning cube in a unity plugin -Open Web Console -Enter this into console: document.getElementById("unityPlayer").style.width = "900px" Actual results: The Unity plugin area is resized to a width of 900, but the rendering area is still constrained to 500 width. Expected results: The Unity plugin should render at a width of 900 pixels. Some comments: -Resizing to a size smaller then the original size works correctly. -This works correctly in Safari and Chrome, and in Firefox 6, but got broken in some Firefox release after 6. -Other CoreAnimation plugins don't show this behavior, so it may be specific to what we are doing in Unity. I haven't figured out anything in our code which affects this behavior, though. We are using the Invalidating CoreAnimation drawing model, and the OpenGL rendering is in a sub layer of the main CoreAnimation layer, which is used to render the loading screen and error messages. Let me know if you need more information.
Component: Untriaged → Graphics
Product: Firefox → Core
QA Contact: untriaged → thebes
Resolving as WONTFIX because we no longer support the Unity NPAPI plugin, or any other NPAPI plugins except Flash, in Firefox 52 (bug 1269807).
Status: UNCONFIRMED → RESOLVED
Last Resolved: a year ago
Resolution: --- → WONTFIX
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