Closed Bug 808746 Opened 8 years ago Closed 6 years ago
Code to avoid using single paint buffer for tiling is wrong
We use a single paint buffer if we're going to be painting several tiles at once which is faster. However if we're only painting a single tile we shouldn't use the single paint buffer since we're just forcing a useless copy.
Attachment #678445 - Flags: review?(bjacob) → review+
Comment on attachment 678445 [details] [diff] [review] patch https://hg.mozilla.org/integration/mozilla-inbound/rev/0d4e09ade336
Attachment #678445 - Flags: checkin+
Backed out in http://hg.mozilla.org/integration/mozilla-inbound/rev/8f5204fb76c8 - https://tbpl.mozilla.org/php/getParsedLog.php?id=16777500&tree=Mozilla-Inbound, https://tbpl.mozilla.org/php/getParsedLog.php?id=16777320&tree=Mozilla-Inbound
OS: Mac OS X → Android
Hardware: x86 → ARM
The failure from the first log may just need us to increase fuzzing. The second set of failures are more serious and will need attention.
Filed bug 809489 for the first failure. It's not caused by this patch.
Filed bug 809493 for 'layout/reftests/scrolling/opacity-mixed-scrolling-2.html' failure. This the problems in the that page aren't caused by this patch but it triggers the reference failure.
This code doesn't exist any more.
Status: NEW → RESOLVED
Closed: 6 years ago
Resolution: --- → INVALID
You need to log in before you can comment on or make changes to this bug.