Code to avoid using single paint buffer for tiling is wrong

RESOLVED INVALID

Status

()

RESOLVED INVALID
6 years ago
4 years ago

People

(Reporter: BenWa, Unassigned)

Tracking

Firefox Tracking Flags

(Not tracked)

Details

Attachments

(1 attachment)

(Reporter)

Description

6 years ago
Created attachment 678445 [details] [diff] [review]
patch

We use a single paint buffer if we're going to be painting several tiles at once which is faster. However if we're only painting a single tile we shouldn't use the single paint buffer since we're just forcing a useless copy.
(Reporter)

Updated

6 years ago
Attachment #678445 - Flags: review?(bjacob)
Attachment #678445 - Flags: review?(bjacob) → review+
(Reporter)

Updated

6 years ago
Depends on: 796939
(Reporter)

Comment 3

6 years ago
The failure from the first log may just need us to increase fuzzing. The second set of failures are more serious and will need attention.
(Reporter)

Comment 4

6 years ago
Filed bug 809489 for the first failure. It's not caused by this patch.
(Reporter)

Comment 5

6 years ago
Filed bug 809493 for 'layout/reftests/scrolling/opacity-mixed-scrolling-2.html' failure. This the problems in the that page aren't caused by this patch but it triggers the reference failure.
This code doesn't exist any more.
Status: NEW → RESOLVED
Last Resolved: 4 years ago
Resolution: --- → INVALID
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