HTML5 Canvas speeds are too slow - MS Fishbowl, 10 fish gets 3 FPS on Nexus 4

UNCONFIRMED
Unassigned

Status

()

Core
Canvas: 2D
UNCONFIRMED
6 years ago
5 years ago

People

(Reporter: donrhummy, Unassigned)

Tracking

Trunk
ARM
Android
Points:
---

Firefox Tracking Flags

(Not tracked)

Details

(Reporter)

Description

6 years ago
User Agent: Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20100101 Firefox/17.0
Build ID: 20121128204232

Steps to reproduce:

Ran Microsoft's fishbowl test on a Nexus 4 in both Chrome and Firefox Beta: http://ie.microsoft.com/testdrive/performance/fishbowl


Actual results:

On Chrome:
10 fish = 55fps
50 fish = 35 fps
250 fish = 13 fps

Firefox Beta:
10 fish = 3fps

(I couldn't get past 10 fish)


Expected results:

It should have at least run 10 fish at 50+ fps.
As far as I'm aware, our 2D context isn't GPU hardware accelerated.
Component: General → Graphics, Panning and Zooming
OS: Linux → Android
Hardware: x86_64 → ARM

Updated

5 years ago
Component: Graphics, Panning and Zooming → Canvas: 2D
Product: Firefox for Android → Core
Version: Firefox 18 → Trunk
Duplicate of this bug: 707986
You need to log in before you can comment on or make changes to this bug.