Abort-on-GL-error for unexpected errors in internal GL code.

NEW
Unassigned

Status

()

6 years ago
6 years ago

People

(Reporter: jgilbert, Unassigned)

Tracking

Firefox Tracking Flags

(Not tracked)

Details

(Reporter)

Description

6 years ago
Since WebGL is free to generate GL errors, we can't really use abort-on-error in any practical way. However, we should adapt it to check that our trusted internal code is not generating errors unexpectedly.

Sometimes, we want to allow errors to be generated, so we can pop out of 'trusted' mode, run our fallible calls, and pop back over to 'trusted' mode.
You need to log in before you can comment on or make changes to this bug.