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Last Comment Bug 837153 - Simple CORS Video WebGL texture fails security check
: Simple CORS Video WebGL texture fails security check
Product: Core
Classification: Components
Component: Canvas: WebGL (show other bugs)
: Trunk
: x86_64 Linux
: -- normal (vote)
: ---
Assigned To: Nobody; OK to take it and work on it
: Milan Sreckovic [:milan]
Depends on: 837152
Blocks: 682299
  Show dependency treegraph
Reported: 2013-02-01 09:20 PST by Benoit Jacob [:bjacob] (mostly away)
Modified: 2013-02-05 12:52 PST (History)
5 users (show)
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Crash Signature:
QA Whiteboard:
Iteration: ---
Points: ---
Has Regression Range: ---
Has STR: ---


Description Benoit Jacob [:bjacob] (mostly away) 2013-02-01 09:20:46 PST
Here's a simple WebGL CORS video testcase:

It fails the security check.

That's weird as the webm file is really served with CORS headers. Can't easily check them in Firefox due to bug 837152 but in Chromium I get (see "Access-Control-Allow-Origin: *" in the response):

Request Headers
GET /threejs/three.js/examples/textures/kinect.webm HTTP/1.1
Connection: keep-alive
Accept-Encoding: identity;q=1, *;q=0
User-Agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/536.11 (KHTML, like Gecko) Ubuntu/12.04 Chromium/20.0.1132.47 Chrome/20.0.1132.47 Safari/536.11
Accept: */*
Accept-Language: en-GB,en-US;q=0.8,en;q=0.6
Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3
Range: bytes=0-

Response Headers
HTTP/1.1 206 Partial Content
Date: Fri, 01 Feb 2013 17:14:59 GMT
Server: Apache/2.2.14 (Ubuntu)
Last-Modified: Mon, 07 Jan 2013 03:28:53 GMT
ETag: "8d83a6-3d6878-4d2aa6db3d0fa"
Accept-Ranges: bytes
Content-Length: 4024440
Access-Control-Allow-Origin: *
Content-Range: bytes 0-4024439/4024440
Keep-Alive: timeout=15, max=100
Connection: Keep-Alive
Content-Type: video/webm

What might (not sure) be weird looking at these headers though is that the request header doesn't have an Origin header.
Comment 1 Benoit Jacob [:bjacob] (mostly away) 2013-02-01 09:26:43 PST
Note: Chrome gives a security exception too, but that might just be because it doesn't support WebGL cross-origin video textures yet (??)
Comment 2 Jonas Sicking (:sicking) No longer reading bugmail consistently 2013-02-02 03:30:23 PST

video.crossOrigin = '';


video.crossorigin = '';
Comment 3 Benoit Jacob [:bjacob] (mostly away) 2013-02-02 07:22:33 PST
That works!!!

I thought I had tried that! Thanks, and sorry.

Note: the testcase still gives a NS_ERROR_FAILURE the first time as the first call to nsLayoutUtils::SurfaceFromElement returns no surface. I suppose that means that image data is not yet available; weird as we do that in the canplay handler, but whatever.
Comment 4 Benoit Jacob [:bjacob] (mostly away) 2013-02-02 07:23:32 PST
...and indeed, our unit tests have .crossorigin all lowercase.
Comment 5 Benoit Jacob [:bjacob] (mostly away) 2013-02-02 07:35:54 PST
Emailed public_webgl about the remaining NS_ERROR_FAILURE. As a work-around for now you could put a try{...} around that texImage2D call.
Comment 6 dgossow 2013-02-05 12:52:44 PST
According to the HTML spec, the IDL attribute for the 'crossorigin' content attribute should be called 'crossOrigin'.

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