Looks like on Desktop we are the fastest, but on Android we are really slow.
Let's get an about:support dump. We need to know what device this is. Current Android perf can change drastically based on the device.
We need to get more data here.
Assignee: nobody → mbest
No longer blocks: gecko-games
I highly suspect this was one of the devices that hit the slowpath we fixed in 22.
I can't execute the demo anymore, it won't load. Can anyone test and close this if necessary?
This demo no longer works on Firefox. First, the demo is directly reachable at: https://www.quaddicted.com/stuff/WebQuake/Client/WebQuake.htm I get this error when running the demo: TypeError: Not enough arguments to AudioContext.createBuffer. This works in Chromium.
Component: Canvas: WebGL → Web Audio
Actually, let me make a new bug for the error.
Filed bug 935740 to check if this (seemingly Web Audio) error is our fault or the site's. If it's the site's fault, this bug should be closed INCOMPLETE.
Component: Web Audio → Canvas: WebGL
The demo runs when adding media.webaudio.legacy.AudioContext set to true. media.webaudio.legacy.AudioBufferSourceNode and/or media.webaudio.legacy.OscillatorNode will be necesssary for sound.
Should we transfer this to the web audio team?
Whiteboard: [games:p2] webgl-site → [games:p?] webgl-site
The demo is now playable at http://webquake.quaddicted.com/Client/index.htm.
Performance on Android is still not very good. The image is not completely rendered correctly.
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