Closed Bug 840856 Opened 9 years ago Closed 9 years ago
Reproducible crash in gfx
This bug was filed from the Socorro interface and is report bp-396c999f-a64c-45d6-94a9-149df2130213 . ============================================================= I think this is an OOM crash but I'm sure. We're crashing on a null de-reference. My process is at about 1.5GB of RAM so we shouldn't be failing an allocation on a 64-bit mac build with 16GB of memory (8GB free). Hosting the file since it's 18MB: https://dl.dropbox.com/u/10523664/galaxymapgl-OOM.tar.gz STR: 1) Open index.html, select all the stars 2) Wait for the stars to loads 3) Typically I get a crash before all the stars load but sometimes I have to reload a few times
Caused by bug 593733, we don't check if the allocation succeeded or not: http://hg.mozilla.org/mozilla-central/annotate/36525224b14e/gfx/layers/opengl/ThebesLayerOGL.cpp#l734
Depends on: 593733
This restores the behavior before your patch landed.
Assignee: nobody → bgirard
Status: NEW → ASSIGNED
Attachment #713261 - Flags: review?(matt.woodrow)
Attachment #713261 - Flags: review?(matt.woodrow) → review+
(In reply to Benoit Girard (:BenWa) from comment #0) > I think this is an OOM crash but I'm sure. We're crashing on a null > de-reference. My process is at about 1.5GB of RAM so we shouldn't be failing > an allocation on a 64-bit mac build with 16GB of memory (8GB free). > I had my build running in 32-bit mode so that explains why I was running out of memory so fast.
Status: ASSIGNED → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla21
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