Assertion failure: gl->IsFramebufferComplete(fb), at gfx/gl/GLScreenBuffer.cpp:560 I'm guessing this is a regression from bug 716859.
Ok, this looks simple enough. It looks like we aren't handling too-large canvases properly.
Is this bug still valid?
Whiteboard: webgl-internal → [gfx-noted] webgl-internal
On Win7 debug, this intermittently hits [@ mozilla::gl::GLContext::AfterGLCall(char const *)] crashes on Try that look a lot like bug 1402553 (known OOM-like behavior). Otherwise, it looks green. https://treeherder.mozilla.org/logviewer.html#?job_id=142941461&repo=try I'm inclined to just mark this WFM and land the test skipped on Win7 debug.
Status: NEW → RESOLVED
Last Resolved: 2 years ago
Flags: needinfo?(jruderman) → in-testsuite+
Resolution: --- → WORKSFORME
Pushed by firstname.lastname@example.org: https://hg.mozilla.org/integration/mozilla-inbound/rev/5ad9ae3952c6 Add crashtest. r=me
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