Closed
Bug 855178
Opened 13 years ago
Closed 13 years ago
Use WaitSync instead of ClientWaitSync in SharedSurfaceGL
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
FIXED
mozilla22
People
(Reporter: jrmuizel, Assigned: jrmuizel)
Details
Attachments
(1 file)
|
1.14 KB,
patch
|
jgilbert
:
review-
|
Details | Diff | Splinter Review |
This is better than waiting/spinning.
Attachment #729970 -
Flags: review?(jgilbert)
Comment 1•13 years ago
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||
Comment on attachment 729970 [details] [diff] [review]
Use WaitSync instead of ClientWaitSync in SharedSurfaceGL
Review of attachment 729970 [details] [diff] [review]:
-----------------------------------------------------------------
Fix the indentation and we're good to go!
Attachment #729970 -
Flags: review?(jgilbert) → review+
Comment 2•13 years ago
|
||
This needs the relevant MakeCurrent calls in the right places, as well.
Comment 3•13 years ago
|
||
Comment on attachment 729970 [details] [diff] [review]
Use WaitSync instead of ClientWaitSync in SharedSurfaceGL
Forgot that we'll have to change/add MakeCurrent such that we're on the correct context, here.
Attachment #729970 -
Flags: review+ → review-
Comment 4•13 years ago
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| Assignee | ||
Comment 5•13 years ago
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Comment 6•13 years ago
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Assignee: nobody → jmuizelaar
Status: NEW → RESOLVED
Closed: 13 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla22
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Description
•