Use WaitSync instead of ClientWaitSync in SharedSurfaceGL

RESOLVED FIXED in mozilla22

Status

()

RESOLVED FIXED
6 years ago
6 years ago

People

(Reporter: jrmuizel, Assigned: jrmuizel)

Tracking

unspecified
mozilla22
x86
Mac OS X
Points:
---

Firefox Tracking Flags

(Not tracked)

Details

Attachments

(1 attachment)

(Assignee)

Description

6 years ago
Created attachment 729970 [details] [diff] [review]
Use WaitSync instead of ClientWaitSync in SharedSurfaceGL

This is better than waiting/spinning.
Attachment #729970 - Flags: review?(jgilbert)
Comment on attachment 729970 [details] [diff] [review]
Use WaitSync instead of ClientWaitSync in SharedSurfaceGL

Review of attachment 729970 [details] [diff] [review]:
-----------------------------------------------------------------

Fix the indentation and we're good to go!
Attachment #729970 - Flags: review?(jgilbert) → review+
This needs the relevant MakeCurrent calls in the right places, as well.
Comment on attachment 729970 [details] [diff] [review]
Use WaitSync instead of ClientWaitSync in SharedSurfaceGL

Forgot that we'll have to change/add MakeCurrent such that we're on the correct context, here.
Attachment #729970 - Flags: review+ → review-
https://hg.mozilla.org/mozilla-central/rev/67f0f4e7d3ff
Assignee: nobody → jmuizelaar
Status: NEW → RESOLVED
Last Resolved: 6 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla22
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