Closed Bug 868164 Opened 12 years ago Closed 12 years ago

Can't receive SMS when having fullscreen app open, SMS gets dropped.

Categories

(Firefox OS Graveyard :: Gaia::SMS, defect)

ARM
Gonk (Firefox OS)
defect
Not set
major

Tracking

(Not tracked)

RESOLVED WONTFIX
1.0.1 Cert2 (21may)

People

(Reporter: Harald, Unassigned)

References

Details

(Whiteboard: [status: needs reporter clarification] [apps watch list1])

Attachments

(1 file)

Via bug 859687 1. Launch poppit->play game 2. Send SMS to the phone using other phone->can't receive SMS==>KO 3. Can receive after exit poppit
This behavior is not unique to Poppit. It is present in full screen apps.
Whiteboard: [apps watch list1]
This is pretty bad, you are missing communication events that you should not be missing even if you are in full screen mode. Andrew, who could have a look at what is happening?
blocking-b2g: --- → tef+
Flags: needinfo?(overholt)
Let's be clear about our terms here: Harald: What do you mean "can't receive"? Does that just mean that no SMS notification is displayed while a full-screen app is running? What is the behavior that you would expect? Should an incoming text message interrupt a user's gaming experience? I'd think it shouldn't. But it would proabably be good to play a sound, even if there is no visible notification. Also: could you explain what Poppit is so that we can try to reproduce this? Is it an app that can be installed from the marketplace? dcoloma: the reporter says he can receive the text after leaving the full-screen game. So is this really a bug? Should incoming text messages interrupt game play? kward: When you say "full screen apps" do you mean apps that use mozRequestFullScreen, or also apps that have fullscreen:true in their manifest. Those are two completely different version of fullscreen. Gaia no longer uses mozRequestFullScreen() anywhere. The Camera, Video and Gallery apps do use fullscreen:true however, so they do not display the status bar. But I do get a banner notification over the Video app when I receive a text (on the master branch) so I'm guessing you only mean apps that use mozRequestFullScreen(). If this is a bug, I wonder if it is specific to SMS or applies to any app that does similar notifications. (What happens for incoming phone calls? Can those be answered when in a fullscreen app?) If so, then the component should be Gaia::System instead of Gaia::SMS.
Flags: needinfo?(kward)
Flags: needinfo?(hkirschner)
Flags: needinfo?(dcoloma)
Hi all, (Test in unagi b2g18 build 20130507070204) I play a full screen game 'Paddle Game' you could download in Marketplace. And I use another phone to send a SMS to the phone. Result: There was a notification showed up in the game screen. You could see that in the "The notificaton showed up in game screen" attachment. As David said, we should know that what the meaning of "can't receive". And how to reproduce it. Thanks. :)
FWIW on my Android phone, while playing a full-screen game, I get no notifications (audible or visual) for an incoming SMS. When I exit the game, there is a notification in the notification area.
Flags: needinfo?(overholt)
Whiteboard: [apps watch list1] → [status: needs reporter clarification] [apps watch list1]
qawanted and tef? since this is likely tef- (unless the SMS is missing from the notification bar or lockscreen once you exit fullscreen)
blocking-b2g: tef+ → tef?
Keywords: qawanted
Target Milestone: --- → 1.0.1 Cert2 (28may)
I just verified on a v1.0.1 build that I get a visual (had audio at 0 so couldn't tell if there was an audible) notification during a full screen game. When I exit the game, the notification was present in the notification bar. Some individuals (Daniel, Alex, Karen, others) asked me to mark this as WONTFIX due to the above behaviour.
Status: NEW → RESOLVED
blocking-b2g: tef? → ---
Closed: 12 years ago
Flags: needinfo?(kward)
Flags: needinfo?(hkirschner)
Flags: needinfo?(dcoloma)
Resolution: --- → WONTFIX
Keywords: qawanted
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