Closed Bug 879428 Opened 11 years ago Closed 11 years ago

Crystal Skull crashes after allocating too many fence FDs on gonk-JB

Categories

(Core :: Graphics, defect)

All
Gonk (Firefox OS)
defect
Not set
normal

Tracking

()

RESOLVED WORKSFORME

People

(Reporter: mwu, Unassigned)

References

Details

We're not freeing fence FDs somewhere..
I don't see this problem anymore. Crystal Skull animates smoothly without sending the number of parent process fds over 118. Maybe fixed by bug 843599?
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → WORKSFORME
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