Closed
Bug 879428
Opened 10 years ago
Closed 10 years ago
Crystal Skull crashes after allocating too many fence FDs on gonk-JB
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: mwu, Unassigned)
References
Details
We're not freeing fence FDs somewhere..
Reporter | ||
Comment 1•10 years ago
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I don't see this problem anymore. Crystal Skull animates smoothly without sending the number of parent process fds over 118. Maybe fixed by bug 843599?
Status: NEW → RESOLVED
Closed: 10 years ago
Resolution: --- → WORKSFORME
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Description
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