Closed Bug 885911 Opened 11 years ago Closed 11 years ago

GLclampf values should be clamped before being shadowed.

Categories

(Core :: Graphics: CanvasWebGL, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla25

People

(Reporter: jgilbert, Assigned: jgilbert)

References

Details

Attachments

(1 file)

GLclampf means that the input float is clamped to [0.0, 1.0] before being used. We need to do this in our shadowing code.
Attachment #766143 - Flags: review?(bjacob)
Blocks: 864043
Blocks: 864044
Blocks: 885764
Attachment #766143 - Flags: review?(bjacob) → review+
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla25
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