Open
Bug 889710
Opened 11 years ago
Updated 2 years ago
Consider to add AllowRepeat flag for rendering Async video for devices which allow non-power-of-two textures
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
NEW
People
(Reporter: romaxa, Unassigned)
Details
Attachments
(1 file)
1.17 KB,
patch
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Details | Diff | Splinter Review |
Currently we seems always setup TextureInfo() which makes AllowRepeat flag not enabled even for devices which allow non-power-of-two textures So we always wasting CPU time on GLContext::DecomposeIntoNoRepeatTriangles May be we should double check that
Reporter | ||
Comment 1•11 years ago
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Reporter | ||
Updated•11 years ago
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Attachment #770620 -
Flags: feedback?(ncameron)
Comment 2•11 years ago
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Comment on attachment 770620 [details] [diff] [review] Possible fix Review of attachment 770620 [details] [diff] [review]: ----------------------------------------------------------------- Is this all it takes to get going? Doesn't look like we use that flag anywhere. Should we not check whether it is OK to allow repeating before we add the flag? And I don't know about the GLContext change, you should check with jgilbert.
Attachment #770620 -
Flags: feedback?(ncameron)
Reporter | ||
Comment 3•11 years ago
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we do enable Allow Repeat by default, and then we do select required wrap mode depend on GLContext capabilities.
Updated•2 years ago
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Severity: normal → S3
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Description
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