Closed Bug 898129 Opened 7 years ago Closed 7 years ago
Assertion "Bad uniform location
." in Layer Manager OGLProgram .cpp
I get an assertion here: http://mxr.mozilla.org/mozilla-central/source/gfx/layers/opengl/LayerManagerOGLProgram.cpp#310 for the "uTextureTransform" location. According to Matt, <mattwoodrow> so uTextureTransform is used in the vertex shader to compute vTexCoord <mattwoodrow> and the normal fragment shaders read from vTexCoord <mattwoodrow> *but* the ColorLayer frag shader ignores vTexCoord (since there's no texture to read from, so no need for texture coords) <mattwoodrow> so your GL implementation is optimising the whole thing out
Bill, does this patch make a difference?
Attachment #783295 - Flags: feedback?(matt.woodrow)
I think we need to get rid of the callers to SetTextureTransform when we have a ColorLayer program too.
Attachment #783303 - Flags: review?(ncameron)
7 years ago
Attachment #783295 - Flags: feedback?(matt.woodrow) → feedback-
I'm assuming you don't want me to try this out anymore.
7 years ago
Comment on attachment 783303 [details] [diff] [review] bug898129 Review of attachment 783303 [details] [diff] [review]: ----------------------------------------------------------------- ::: gfx/layers/opengl/CompositorOGL.cpp @@ +1158,5 @@ > > program->Activate(); > program->SetTextureUnit(0); > program->SetLayerOpacity(aOpacity); > + program->SetTextureTransform(gfx3DMatrix()); I think you need similar additions for the other two effect types.
Attachment #783303 - Flags: review?(ncameron) → review+
Oops, I didn't realize there was a new patch. It fixes the problem for me.
I don't which of bug 893824, bug 900133 or bug 898129 caused it, but inbound has been closed for long enough. https://hg.mozilla.org/integration/mozilla-inbound/rev/5e1009e4b1e1
Assignee: nobody → mh+mozilla
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla25
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