Closed Bug 899800 Opened 12 years ago Closed 4 years ago

Lazy D3D9 initialization should be triggered by a startup event

Categories

(Core :: Graphics: Layers, defect)

defect
Not set
normal

Tracking

()

RESOLVED WONTFIX

People

(Reporter: vladan, Unassigned)

Details

Currently we're scheduling lazy D3D9 initialization for 5 seconds after creating the top-level window, but it might take us even longer to finish startup or get to "first paint" on some systems. We should be start the lazy init after some startup event, perhaps a couple of seconds after "session-restored"?
Status: NEW → RESOLVED
Closed: 4 years ago
Resolution: --- → WONTFIX
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