Closed
Bug 908229
Opened 11 years ago
Closed 11 years ago
Make framecounter invalidate widget
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
DUPLICATE
of bug 907286
People
(Reporter: mconley, Assigned: BenWa)
Details
Attachments
(1 file)
1.39 KB,
patch
|
jrmuizel
:
review-
|
Details | Diff | Splinter Review |
No description provided.
Attachment #794059 -
Flags: review?(jmuizelaar)
Comment 1•11 years ago
|
||
Comment on attachment 794059 [details] [diff] [review] Patch v1 Review of attachment 794059 [details] [diff] [review]: ----------------------------------------------------------------- I think the view manager might be the wrong place for this place. It feels like it belongs in widget. Are you sure this doesn't impact painting at all? ::: view/src/nsViewManager.cpp @@ +439,5 @@ > + > + // If we draw the frame counter we need to make sure we invalidate the area > + // for it to make it on screen > + if (gfxPlatform::DrawFrameCounter()) { > + r = r.Or(r, nsRect(0, 0, (16 * 3 + 10) * 60, 10 * 60)); You should get the FrameCounter rect from gfxPlatform() and try to make the frame counter size calculation obvious to the users.
Attachment #794059 -
Flags: review?(jmuizelaar) → review-
Assignee | ||
Updated•11 years ago
|
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → DUPLICATE
You need to log in
before you can comment on or make changes to this bug.
Description
•