Closed Bug 911853 Opened 7 years ago Closed 7 years ago
GL types should be explicit-size integer types
GLint is defined as an integer type of at least 32bit (and of course, in practice, exactly 32bit). So int32_t is a better match than int. In practice, it doesn't matter much, but we could eventually have a platform where int's are 64bit and there, we'd probably still want GLint to be 32bit. Fixing this is also a prereq to discarding redundant WebGL typedefs, see dependent bug.
Attachment #798637 - Flags: review?(jgilbert)
Attachment #798637 - Flags: review?(jgilbert) → review+
Assignee: nobody → bjacob
Target Milestone: --- → mozilla26
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED
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