Closed
Bug 915098
Opened 11 years ago
Closed 11 years ago
round-robin texture units during composition
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
RESOLVED
WONTFIX
People
(Reporter: gal, Assigned: gal)
Details
Attachments
(1 file)
16.52 KB,
patch
|
Details | Diff | Splinter Review |
We currently only use texture unit 0. Our chipset friends are reporting that their driver doesn't do texture unit renaming internally, so we only utilize a fraction of the available fill rate.
Assignee | ||
Comment 1•11 years ago
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Tested on mac only. This round-robins the texture units and should spread out the use of texture units better during composition. I will ask the silicon partner to test this.
Assignee: nobody → gal
Assignee | ||
Comment 2•11 years ago
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Can you please test this patch and see whether this improves contention over texture units?
Comment 3•11 years ago
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(In reply to Andreas Gal :gal from comment #2) > Can you please test this patch and see whether this improves contention over > texture units? This was aimed at CodeAurora?
Flags: needinfo?(mvikram)
Assignee | ||
Comment 4•11 years ago
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Yes. The vendor will test this. We are all a little doubtful we could possibly need this.
Comment 5•11 years ago
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On a build that includes the patch: Comment 87 Ed Morley [:edmorley UTC+1] 2013-09-13 07:04:29 PDT, there is no tangible performance gain (which is evident while profiling it with and without this patch).
Flags: needinfo?(mvikram)
Assignee | ||
Comment 6•11 years ago
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Looks like a WONTFIX to me then.
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → WONTFIX
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Description
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