Open Bug 917628 Opened 11 years ago Updated 2 years ago

Reduce blocklisting of depth_texture to Mac+NV <=10.8.2

Categories

(Core :: Graphics: CanvasWebGL, defect, P3)

All
macOS
defect

Tracking

()

People

(Reporter: jgilbert, Unassigned)

References

(Blocks 1 open bug)

Details

(Whiteboard: [games])

In bug 814839, we hit a crash at least Mac 10.8.2 machines with at least one NV card in the WebGL conformance tests for depth_texture. To resolve it, we blocked packed_depth_stencil on NV+Mac.

In bug 908905, we switched to blocklisting depth_texture instead of packed_depth_stencil on these systems.

We should further reduce this so it's only blocked on <=10.8.2, and not >=10.8.3.
Is there a way to force-enable this on a OSX system?
Whiteboard: [games]
You could disable the driver workaround pref, but that might break other things. It's pretty all-or-nothing.

We don't have a pref for ignoring this specific protection.
Blocks: gecko-games
Priority: -- → P3
Severity: normal → S3
You need to log in before you can comment on or make changes to this bug.