Closed
Bug 922935
Opened 11 years ago
Closed 11 years ago
canvas lags
Categories
(Core :: Graphics: Canvas2D, defect)
Tracking
()
RESOLVED
INCOMPLETE
People
(Reporter: outletsale, Unassigned)
Details
(Keywords: perf, Whiteboard: [bugday-20131007])
User Agent: Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; WOW64; Trident/6.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET4.0C; .NET4.0E; EIE10;ENUSWOL)
Steps to reproduce:
I did a test to see the difference between browsers using canvas when animating a image.
Check the jsfiddle link out below
http://fiddle.jshell.net/bDQ6b/1055/
to see it in full screen go to
http://fiddle.jshell.net/bDQ6b/1055/show
Actual results:
Firefox performs so bad. Its jerky when its animating its smooth but then all the sudden it jerks here and there.
graphic card is GTX 760
processor ie5 3.4ghz
Expected results:
Should have beat IE10 but IE10 and Chrome slaughter firefox
Also wanted to add its jerky even if there is only one image moving
so it doesn't matter if there are 1 or 20
I downloaded Firefox 25 beta and the jerky lag is gone but now the frames are really bad. Maybe cause im not using requestAnimationFrame
Updated•11 years ago
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Comment 3•11 years ago
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I see no difference in Trunk chrome 33 and MSIE 11 over here.
Still an Issue in Trunk for you?
Flags: needinfo?(outletsale)
Comment 4•11 years ago
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resolving per above.
Status: UNCONFIRMED → RESOLVED
Closed: 11 years ago
Flags: needinfo?(outletsale)
Resolution: --- → INCOMPLETE
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Description
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