Closed Bug 922935 Opened 11 years ago Closed 11 years ago

canvas lags

Categories

(Core :: Graphics: Canvas2D, defect)

24 Branch
x86_64
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED INCOMPLETE

People

(Reporter: outletsale, Unassigned)

Details

(Keywords: perf, Whiteboard: [bugday-20131007])

User Agent: Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; WOW64; Trident/6.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET4.0C; .NET4.0E; EIE10;ENUSWOL) Steps to reproduce: I did a test to see the difference between browsers using canvas when animating a image. Check the jsfiddle link out below http://fiddle.jshell.net/bDQ6b/1055/ to see it in full screen go to http://fiddle.jshell.net/bDQ6b/1055/show Actual results: Firefox performs so bad. Its jerky when its animating its smooth but then all the sudden it jerks here and there. graphic card is GTX 760 processor ie5 3.4ghz Expected results: Should have beat IE10 but IE10 and Chrome slaughter firefox
Also wanted to add its jerky even if there is only one image moving so it doesn't matter if there are 1 or 20
I downloaded Firefox 25 beta and the jerky lag is gone but now the frames are really bad. Maybe cause im not using requestAnimationFrame
Component: Untriaged → Canvas: 2D
Keywords: perf
Product: Firefox → Core
Whiteboard: [bugday-20131007]
I see no difference in Trunk chrome 33 and MSIE 11 over here. Still an Issue in Trunk for you?
Flags: needinfo?(outletsale)
resolving per above.
Status: UNCONFIRMED → RESOLVED
Closed: 11 years ago
Flags: needinfo?(outletsale)
Resolution: --- → INCOMPLETE
You need to log in before you can comment on or make changes to this bug.