Closed
Bug 936893
Opened 11 years ago
Closed 11 years ago
Remove webgl constructs from the cache when their owner window gets destroyed
Categories
(DevTools Graveyard :: WebGL Shader Editor, defect)
DevTools Graveyard
WebGL Shader Editor
Tracking
(Not tracked)
RESOLVED
DUPLICATE
of bug 937627
People
(Reporter: vporof, Assigned: vporof)
Details
Attachments
(1 file)
25.85 KB,
patch
|
Details | Diff | Splinter Review |
No description provided.
Assignee | ||
Comment 1•11 years ago
|
||
This would've been much easier if webgl constructs worked with WeakMaps. However, that's not possible yet: bug 811371 and bug 829239. This patch ties things to window ids. When a window dies, the corresponding webgl constructs also get removed from the cache.
Assignee | ||
Comment 2•11 years ago
|
||
I changed my mind, I'll do bug 937627 instead to keep things sane.
Assignee | ||
Updated•11 years ago
|
Status: ASSIGNED → RESOLVED
Closed: 11 years ago
Resolution: --- → DUPLICATE
Assignee | ||
Updated•11 years ago
|
Attachment #829863 -
Flags: review?(dcamp)
Updated•6 years ago
|
Product: Firefox → DevTools
Updated•5 years ago
|
Product: DevTools → DevTools Graveyard
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Description
•