You're currently stuck with whatever was bound when the shader is used. However, it'd be immensely helpful if there was a mechanism of adding, removing or even editing attributes/uniforms on the fly.
Mass-closing inactive (2 years+) bugs on unmaintained devtools components.
Status: NEW → RESOLVED
Last Resolved: a year ago
Resolution: --- → WONTFIX
You need to log in before you can comment on or make changes to this bug.