Open
Bug 941874
Opened 12 years ago
Updated 3 years ago
Make better choices about which D3D texture clients to use
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
NEW
People
(Reporter: nrc, Unassigned)
Details
We currently only use 'nice' (i.e., non-shmem) d3d texture clients/hosts for content (thebes layers) and use shmem textures for image and canvas layers. It would be better to use the d3d-specific textures for everything.
Notes: we use Skia for canvas on XP, so we need to ensure we don't use any texture backed by a gfxWindowsSurface for that (which is TextureClientDIB atm). This will probably be an issue in the future anyway because we want to use Skia for content too.
We will have to handle fallback for textures for non-content layers.
Updated•3 years ago
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Severity: normal → S3
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Description
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