Closed
Bug 944823
Opened 11 years ago
Closed 11 years ago
Deadlock in mozilla::gfx::SurfaceStream_TripleBuffer_Async::WaitForCompositor
Categories
(Core :: Graphics: CanvasWebGL, defect)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
DUPLICATE
of bug 947227
People
(Reporter: bjacob, Unassigned)
Details
Attachments
(1 file)
62.93 KB,
text/plain
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Details |
STR:
1. I made an optimized, non-debug mozilla-central build on Linux x86-64. Probably reproduces elsewhere...
2. Enabled GL layers
3. Visit http://p3d.in/3axnM which is a fairly big WebGL application
4. Drag the model a bit to rotate... I hit this after a few seconds of usage.
Results:
deadlock. Attaching stacks for all threads.
I have these prefs:
layers.acceleration.force-enabled = true
layers.draw-borders = true
layers.offmainthreadcomposition.enabled = true
layers.offmainthreadcomposition.testing.enabled = true
layers.use-deprecated-textures = false
Using Mesa 8.0 Intel GL driver.
Reporter | ||
Comment 1•11 years ago
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I also had another window open (the browser console, Ctrl+Shift+J)
Reporter | ||
Comment 2•11 years ago
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I think this is INVALID, not an actual deadlock but rather the main thread was blocked for a very long time because of a long CC.
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → INVALID
Reporter | ||
Comment 3•11 years ago
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Not so sure anymore that this is INVALID... BenWa, is this what you were seeing?
Flags: needinfo?(bgirard)
Reporter | ||
Updated•11 years ago
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Flags: needinfo?(bgirard)
Resolution: INVALID → DUPLICATE
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Description
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