User Agent: Mozilla/5.0 (X11; Linux i686) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/31.0.1650.57 Safari/537.36 Steps to reproduce: created several audio sprites (m4a, ogg, mp3) when playing m4a audio sprite and trying to stop the audio at the end of the sprite segment, it keeps playing for a while. on audio onTimeUpdate event test audio.currentTime against spriteSegmentEndTime if currentTime is greater or equal than spriteSegmentEndTime then pause() It seems that the reported currentTime is wrong. (Had a similar issue on android that I solved using a CBR mp3 file) Actual results: play started at correct time, but played longer than it should (played about 1 to 2 seconds longer) Expected results: audio should stop playing at the end of the segment
Is this still an Issue against a recent Firefox version and/or Nightly? If yes, can you hook up a demo/testcase?
I really don't know anymore, I think I made Firefox read a different audio file, or converted the audio file. I have a working production example in http://abc.kids.sapo.pt launched December 2013, if you care.
Don't see any issues when pausing audio there. feel free to reopen if this still exists on your end, ideally with a smallish self-contained testcase.
Status: UNCONFIRMED → RESOLVED
Last Resolved: 4 years ago
Resolution: --- → WORKSFORME
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