Closed Bug 985685 Opened 6 years ago Closed 6 years ago
Range Elements does not trigger a blit/resolve of MSAA buffers
We recently added support for glDrawRangeElements, but I forgot to brace it with our Before/AfterGLDrawCall() calls.
Attachment #8393766 - Flags: review?(dglastonbury) → review+
Status: NEW → RESOLVED
Closed: 6 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla31
Attachment #8398873 - Flags: review?(dglastonbury) → review+
Comment on attachment 8393766 [details] [diff] [review] patch [Approval Request Comment] Bug caused by (feature/regressing bug #): 982960 User impact if declined: Bad WebGL rendering on many pages Testing completed (on m-c, etc.): Local, Try, test landed on m-i. Risk to taking this patch (and alternatives if risky): None. String or IDL/UUID changes made by this patch: None.
Attachment #8393766 - Flags: approval-mozilla-aurora?
Attachment #8393766 - Flags: approval-mozilla-aurora? → approval-mozilla-aurora+
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