680 bytes, patch
|Details | Diff | Splinter Review|
CompositorOGL::PrepareViewport has to be adjusted in order to provide proper textures while rendering main Gecko GL context via SurfaceStream factory
I don't understand this patch. The viewport transform converts from gecko's coordinate system (0,0 at the top left) to GL's one (0,0 at the bottom left). What is special about offscreen GL contexts that mean we don't need to do this?
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