Closed
Bug 999579
Opened 10 years ago
Closed 10 years ago
D3D11 layers should not forget to get the current feature level
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
RESOLVED
FIXED
mozilla32
People
(Reporter: bas.schouten, Assigned: bas.schouten)
Details
Attachments
(1 file)
794 bytes,
patch
|
nical
:
review+
|
Details | Diff | Splinter Review |
Right now all sorts of stuff will take slow paths on larger screens(not on Talos) because we don't initialize mFeatureLevel. And because of that the D3D11 layer manager always thinks 2048 is the max texture size. This patch fixes that.
Attachment #8410424 -
Flags: review?(nical.bugzilla)
Assignee | ||
Updated•10 years ago
|
QA Contact: bas
Assignee | ||
Updated•10 years ago
|
Assignee: nobody → bas
QA Contact: bas
Updated•10 years ago
|
Attachment #8410424 -
Flags: review?(nical.bugzilla) → review+
Assignee | ||
Comment 1•10 years ago
|
||
https://hg.mozilla.org/integration/mozilla-inbound/rev/522dc31908be
Comment 2•10 years ago
|
||
https://hg.mozilla.org/mozilla-central/rev/522dc31908be
Status: ASSIGNED → RESOLVED
Closed: 10 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla32
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Description
•