Open Bug 1002579 Opened 11 years ago Updated 3 years ago

always use CLAMP_TO_EDGE in CompositorOGL

Categories

(Core :: Graphics: Layers, defect)

x86
macOS
defect

Tracking

()

People

(Reporter: gal, Unassigned)

Details

We currently use GL_REPEAT for layer textures because it permits us to save draw calls for rotated buffers. However, on average we have less than 2 quads for a rotated buffer (since in most cases buffers are not rotated at all, and the next most common case is scrolling in one direction only). If we stop using GL_REPEAT we need multiple draw calls (much fewer than 2 on average). In return we save the VBO setup though, and we are about to remove buffer rotation anyway.
Severity: normal → S3
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