Closed Bug 1017894 Opened 11 years ago Closed 7 years ago

requestAnimationFrame does not stop after a window.open call

Categories

(Firefox OS Graveyard :: Gaia::System::Window Mgmt, defect)

x86
macOS
defect
Not set
normal

Tracking

(Not tracked)

RESOLVED WONTFIX

People

(Reporter: nick, Unassigned)

Details

(Whiteboard: [games])

Attachments

(1 file)

Attached file test_case.zip
STR: 1. debug attached app via app manager 2. click link Expected: console.log's within rAF loops to stop printing Actual: rAF continues to loop FxOS 1.4 git commit info 2014-05-09
Whiteboard: [games]
This goes hand and hand with Bug 1017892
blocking-b2g: --- → 1.4?
QA Wanted to check 1.3.
Component: General → Gaia::System::Window Mgmt
Keywords: qawanted
This issue does occur on 1.3 as well. The animation frame repeats indefinitely in the console output log. Environmental Variables: Device: Buri BuildID: 20140602024006 Gaia: 5bd226b03a2d63dfe9df204f7c0afb9984e8fd42 Gecko: 14b755c65af8 Version: 28.0
Keywords: qawanted
In the partner app in question here, can this problem be worked around?
Flags: needinfo?(nick)
In the partner app, this issue is not catastrophic and we think that it only affects performance when rAF callbacks get periodically called even when the app is not visible. The critical issue is bug 1017892, which causes our code to not to know properly when it comes and goes to background, so we don't know when to pause and resume audio as a response to those events. A gut feeling tells that fixing 1017892 might involve fixing this issue as well, since page rAF being fired depends on visibility, so these issues might be sensible to be checked in unison.
Flags: needinfo?(nick)
un-nomming for now so we can focus on bug 1017892.
blocking-b2g: 1.4? → ---
Firefox OS is not being worked on
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → WONTFIX
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