Open Bug 1020884 Opened 11 years ago Updated 3 years ago

Have a mechanism inside GLContext to detect redundant gl call

Categories

(Core :: Graphics, defect)

defect

Tracking

()

People

(Reporter: u459114, Unassigned)

Details

While tracing log attached in bug 1012251, I notice many redundant gl calls https://bugzilla.mozilla.org/show_bug.cgi?id=1012551#c25 I think it may good to create a "redundant call detector" inside GLContext 1. Keep bind the same texture in this context: this detector should dump a perf warning log. 2. Keep delete the same texture in this context: this detector should dump a perf warning log. 3. Bind a destroyed texture: assertion and error log.
Severity: normal → S3
You need to log in before you can comment on or make changes to this bug.