Open
Bug 1020884
Opened 11 years ago
Updated 3 years ago
Have a mechanism inside GLContext to detect redundant gl call
Categories
(Core :: Graphics, defect)
Core
Graphics
Tracking
()
NEW
People
(Reporter: u459114, Unassigned)
Details
While tracing log attached in bug 1012251, I notice many redundant gl calls
https://bugzilla.mozilla.org/show_bug.cgi?id=1012551#c25
I think it may good to create a "redundant call detector" inside GLContext
1. Keep bind the same texture in this context: this detector should dump a perf warning log.
2. Keep delete the same texture in this context: this detector should dump a perf warning log.
3. Bind a destroyed texture: assertion and error log.
Updated•3 years ago
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Severity: normal → S3
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Description
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