When selecting an AudioBufferSourceNode, it'd be awesome if there was a way to specify a URL to an audio file, and sets the node's `buffer` property to the corresponding AudioBuffer. Would use an XHR with ctx.decodeAudioBuffer under the hood. Very useful for game developers, I think.
Mass-closing inactive (2 years+) bugs on unmaintained devtools components.
Status: NEW → RESOLVED
Last Resolved: 2 months ago
Resolution: --- → WONTFIX
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