Closed Bug 1024144 Opened 10 years ago Closed 10 years ago

Deliver acquire fence to HwComposer

Categories

(Core :: Graphics: Layers, defect)

ARM
Gonk (Firefox OS)
defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla33
blocking-b2g 2.0+
Tracking Status
firefox31 --- wontfix
firefox32 --- fixed
firefox33 --- fixed
b2g-v2.0 --- fixed
b2g-v2.1 --- fixed

People

(Reporter: sotaro, Assigned: sotaro)

References

Details

Attachments

(1 file, 4 obsolete files)

+++ This bug was initially created as a clone of Bug #1024025 +++ gecko does not deliver fence to HwComposer. Need to deliver it to HwComposer. The patch will be moved from Bug 1024025.
Does it mean, the acquire fence on Gecko layers has been enabled and tested on v1.4 as well ? Until now, we were setting hwcLayer.acquireFenceFd = -1, for each HWC layer as content was promised to be ready on layers when they come for Composition.
Flags: needinfo?(sotaro.ikeda.g)
(In reply to Sushil from comment #2) > Does it mean, the acquire fence on Gecko layers has been enabled and tested > on v1.4 as well ? Suhil, what do you mean tested? Can't we set acuqire fence? After it is enabled, all WebGL content is going to use this path. It say that we are going to test on flame device.
Flags: needinfo?(sotaro.ikeda.g) → needinfo?(sushilchauhan)
In gecko, acquire fence is already enabled by Bug 1001417.
Attachment #8438736 - Flags: review?(sushilchauhan)
Attachment #8438736 - Flags: review?(nical.bugzilla)
(In reply to Sotaro Ikeda [:sotaro] from comment #1) > Created attachment 8438736 [details] [diff] [review] > patch - Deliver acquire fence to HwComposer attachment 8438736 [details] [diff] [review] changes a place of Wait fence of OpenGL. It improve also OpenGL Composition's performance.
(In reply to Sotaro Ikeda [:sotaro] from comment #3) > (In reply to Sushil from comment #2) > > Does it mean, the acquire fence on Gecko layers has been enabled and tested > > on v1.4 as well ? > > Suhil, what do you mean tested? Can't we set acuqire fence? After it is > enabled, all WebGL content is going to use this path. It say that we are > going to test on flame device. I mean, have you tested this patch for any potential side-effect in use cases like Video, Camera, etc. where HWC is used (on overlay & non H/W overlay devices) ? Can I pull this patch on v1.4 and test ?
Flags: needinfo?(sushilchauhan)
Assignee: nobody → sotaro.ikeda.g
Flags: needinfo?(sotaro.ikeda.g)
(In reply to Sushil from comment #6) > (In reply to Sotaro Ikeda [:sotaro] from comment #3) > > (In reply to Sushil from comment #2) > > > Does it mean, the acquire fence on Gecko layers has been enabled and tested > > > on v1.4 as well ? > > > > Suhil, what do you mean tested? Can't we set acuqire fence? After it is > > enabled, all WebGL content is going to use this path. It say that we are > > going to test on flame device. > > I mean, have you tested this patch for any potential side-effect in use > cases like Video, Camera, etc. where HWC is used (on overlay & non H/W > overlay devices) ? Can I pull this patch on v1.4 and test ? Which effect? Camera and video does not provide Acquire fence. The patch is for master. But you can apply it to v1.4.
(In reply to Sotaro Ikeda [:sotaro] from comment #7) > (In reply to Sushil from comment #6) > > (In reply to Sotaro Ikeda [:sotaro] from comment #3) > > > (In reply to Sushil from comment #2) > > > > Does it mean, the acquire fence on Gecko layers has been enabled and tested > > > > on v1.4 as well ? > > > > > > Suhil, what do you mean tested? Can't we set acuqire fence? After it is > > > enabled, all WebGL content is going to use this path. It say that we are > > > going to test on flame device. > > > > I mean, have you tested this patch for any potential side-effect in use > > cases like Video, Camera, etc. where HWC is used (on overlay & non H/W > > overlay devices) ? Can I pull this patch on v1.4 and test ? > > Which effect? Camera and video does not provide Acquire fence. The patch is > for master. But you can apply it to v1.4. Sorry, video does not provide acquire fence. But camera could provide acquire fence. But until Bug 1001417, acquire fence is not handled at all. It seems more problematic.
Flags: needinfo?(sotaro.ikeda.g)
In Video playback use-case, when UI seek-bar is present, I believe we should be getting acquire fences now (with your patch). I will test it on v1.4.
Thanks for checking! But iirc, OMXCodec does not provide acquire fence. Who provides AcquireFence during playback?
In Comment 9, I was pointing to acquire fences of UI layers in frame, when video controls are present.
Comment on attachment 8438736 [details] [diff] [review] patch - Deliver acquire fence to HwComposer On a good v1.4 build, I pulled patch from Bug 1001417 and this patch, but now the device crashes. Please check. Reason: "Compositor: unhandled page fault". Please list if there are any dependencies which I should make sure, I must have.
Attachment #8438736 - Flags: review?(sushilchauhan) → review-
Reason for crash. You need to skip or fix the loop in Commit(), in case of GPU Composition frame. Number of layers = 2. HWC layer[0] = Bogus app layer HWC layer[1] = FB layer
Status: NEW → ASSIGNED
Attachment #8438736 - Flags: review?(nical.bugzilla)
Add more checks.
Attachment #8438736 - Attachment is obsolete: true
Attachment #8439317 - Attachment is obsolete: true
Fix nits.
Add HWC_FRAMEBUFFER check.
Attachment #8439357 - Attachment is obsolete: true
Sushi, does the patch attachment 8439368 [details] [diff] [review] work on your device? On my side, I did not saw the crash on flame and on qrd device with old patch.
Flags: needinfo?(sushilchauhan)
(mList->hwLayers[j].flags & HWC_SKIP_LAYER) check is not needed, HWC_FRAMEBUFFER check takes care of it. I am little busy currently. Later today, I will test your patch on my device and let you know.
Flags: needinfo?(sushilchauhan)
Apply the comment.
Attachment #8439368 - Attachment is obsolete: true
Attachment #8439421 - Flags: review?(sushilchauhan)
Attachment #8439421 - Flags: review?(nical.bugzilla)
Blocks: 1014011
Nominate to "b2g-v1.4". This bug affect to WebGL game's performance and blocking 1.4+ bug.
blocking-b2g: --- → 1.4?
Attachment #8439421 - Flags: review?(nical.bugzilla) → review+
Attachment #8439421 - Flags: review?(sushilchauhan) → review+
triage team: see comment 20.
Status: ASSIGNED → RESOLVED
Closed: 10 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla33
Depends on: 1025824
NI :elan, if we still need given we passed partner certification?
Flags: needinfo?(elancaster)
Sotaro, Please provide risk analysis here. Also provide information on improvement in perf with taking this fix in 1.4.
Flags: needinfo?(sotaro.ikeda.g)
Moving to backlog please re-nom if necessary for partner cert.
blocking-b2g: 1.4? → backlog
(In reply to Preeti Raghunath(:Preeti) from comment #25) > Sotaro, > > Please provide risk analysis here. Also provide information on improvement > in perf with taking this fix in 1.4. This patch change as to deliver Fence to HwComposer. HwComposer's fence handling might cause the crash like Bug 1025824. By applying Bug 1025824 fix, the risk becomes low. I checked performance down on master flame. At the time performance was degraded from 46 fps(OpenGL) to 33fps(HwComposer). But on latest v1.4 flame, the fps was like the following. It is good. - b2g-v1.4, OpenGL composition: 41fps - b2g-v1.4, HwComposer composition: 42fps The performance difference might comes gfx layer's difference.
Flags: needinfo?(sotaro.ikeda.g)
Sotaro, Please land this patch (and Bug 1025824) on b2g v2.0 as well.
blocking-b2g: backlog → 2.0?
Flags: needinfo?(sotaro.ikeda.g)
(In reply to Sushil from comment #28) > Sotaro, > > Please land this patch (and Bug 1025824) on b2g v2.0 as well. Bug 1024144 is not landed on v2.0. Therefore, Bug 1025824 is not necessary.
Flags: needinfo?(sotaro.ikeda.g)
(In reply to Sushil from comment #28) > Sotaro, > > Please land this patch (and Bug 1025824) on b2g v2.0 as well. If this bug get "b2g-v2.0+", this bug's patch is automatically uplifted.
(In reply to Sotaro Ikeda [:sotaro] from comment #30) > (In reply to Sushil from comment #28) > > Sotaro, > > > > Please land this patch (and Bug 1025824) on b2g v2.0 as well. > > If this bug get "b2g-v2.0+", this bug's patch is automatically uplifted. I am missing to understand the impact on 2.0 here to make this a blocker. Sushil/Sotoro can you help with here? What do the fps numbers look like currently on 2.0 and how much will the landing here improve?
HwcComposer2D used to set acquire fence of layers as -1 which means that whenever TryRender() is called, the content on all Gecko layers is ready to be composed, i.e. the painting is complete. Since Bug 1001417 has landed on v2.0 so it makes sense to land this patch to make HwcComposer2D and below modules (HAL and driver) to be aware of acquire fences of each HWC layer. If we do not land this patch, we might hit issues like tearing or corruption, i.e. when driver is reading the content (since acquire fence is -1) but the acquire fence has not been signaled (layer is still being painted). Sotaro can give details on FPS improvement.
(In reply to Sushil from comment #32) > HwcComposer2D used to set acquire fence of layers as -1 which means that > whenever TryRender() is called, the content on all Gecko layers is ready to > be composed, i.e. the painting is complete. > > Since Bug 1001417 has landed on v2.0 so it makes sense to land this patch to > make HwcComposer2D and below modules (HAL and driver) to be aware of acquire > fences of each HWC layer. If we do not land this patch, we might hit issues > like tearing or corruption, i.e. when driver is reading the content (since > acquire fence is -1) but the acquire fence has not been signaled (layer is > still being painted). > > Sotaro can give details on FPS improvement. Sotaro can you help here?
Flags: needinfo?(ikeda.sohtaroh)
> > Since Bug 1001417 has landed on v2.0 so it makes sense to land this patch to > make HwcComposer2D and below modules (HAL and driver) to be aware of acquire > fences of each HWC layer. If we do not land this patch, we might hit issues > like tearing or corruption, i.e. when driver is reading the content (since > acquire fence is -1) but the acquire fence has not been signaled (layer is > still being painted). The tearing/corruption problem should not happen. Acquire fence wait happens at GrallocTextureSourceOGL::BindEGLImage(). Bind EGL Image happen even when on full hw composition to correctly unbind previous gralloc buffer. https://hg.mozilla.org/releases/mozilla-aurora/file/234b0fa642ad/gfx/layers/opengl/GrallocTextureHost.cpp#l444 > Sotaro can give details on FPS improvement. I checked the improvement on b2g-v2.0 flame, with an application that I recently always use for the performance check. It was about 1 fps improvement. - without fix: 47fps - with fix: 48fps
Flags: needinfo?(ikeda.sohtaroh)
blocking-b2g: 2.0? → 2.0+
Flags: needinfo?(elancaster)
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