Closed Bug 1061023 Opened 11 years ago Closed 11 years ago

Fix more bad implicit constructors in DOM

Categories

(Core :: DOM: Core & HTML, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla35

People

(Reporter: ehsan.akhgari, Assigned: ehsan.akhgari)

References

Details

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(1 file)

No description provided.
Assignee: nobody → ehsan.akhgari
Blocks: explicit
Attachment #8482027 - Flags: review?(bugs)
Comment on attachment 8482027 [details] [diff] [review] Fix more bad implicit constructors in DOM (my review queue is already too long.)
Attachment #8482027 - Flags: review?(bugs) → review?(amarchesini)
Comment on attachment 8482027 [details] [diff] [review] Fix more bad implicit constructors in DOM Review of attachment 8482027 [details] [diff] [review]: ----------------------------------------------------------------- Couple of nits :) ::: dom/archivereader/ArchiveRequest.cpp @@ +22,5 @@ > { > public: > NS_DECL_NSIRUNNABLE > > + explicit ArchiveRequestEvent(ArchiveRequest* request) aRequest ::: dom/canvas/CanvasImageCache.cpp @@ +60,5 @@ > public: > typedef ImageCacheKey KeyType; > typedef const ImageCacheKey* KeyTypePointer; > > + explicit ImageCacheEntry(const KeyType *key) : 1. type* value 2. aValue ::: dom/canvas/CanvasRenderingContext2D.cpp @@ +297,5 @@ > { > public: > typedef CanvasRenderingContext2D::ContextState ContextState; > > + explicit AdjustedTarget(CanvasRenderingContext2D *ctx, aValue ::: dom/canvas/TextMetrics.h @@ +14,5 @@ > > class TextMetrics MOZ_FINAL : public NonRefcountedDOMObject > { > public: > + explicit TextMetrics(float w) : width(w) aValue ::: dom/canvas/WebGLBuffer.h @@ +25,5 @@ > , public LinkedListElement<WebGLBuffer> > , public WebGLContextBoundObject > { > public: > + explicit WebGLBuffer(WebGLContext *context); aValue ::: dom/canvas/WebGLContext.cpp @@ +1128,5 @@ > namespace mozilla { > > class WebGLContextUserData : public LayerUserData { > public: > + explicit WebGLContextUserData(HTMLCanvasElement *aContent) type* aValue @@ +1509,5 @@ > { > nsRefPtr<WebGLContext> mContext; > > public: > + explicit UpdateContextLossStatusTask(WebGLContext* context) type* aValue ::: dom/canvas/WebGLContextLossHandler.h @@ +29,5 @@ > > public: > MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLContextLossHandler) > > + explicit WebGLContextLossHandler(WebGLContext* webgl); aValue ::: dom/canvas/WebGLContextUtils.h @@ +35,5 @@ > GLComponents() > : mComponents(0) > { } > > + explicit GLComponents(GLenum format); aValue ::: dom/canvas/WebGLElementArrayCache.cpp @@ +143,5 @@ > public: > // Constructor. Takes a reference to the WebGLElementArrayCache that is to be > // the parent. Does not initialize the tree. Should be followed by a call > // to Update() to attempt initializing the tree. > + explicit WebGLElementArrayCacheTree(WebGLElementArrayCache& p) aValue ::: dom/canvas/WebGLExtensions.h @@ +22,5 @@ > : public nsWrapperCache > , public WebGLContextBoundObject > { > public: > + explicit WebGLExtensionBase(WebGLContext*); aValue @@ +52,5 @@ > class WebGLExtensionCompressedTextureATC > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionCompressedTextureATC(WebGLContext*); aValue @@ +62,5 @@ > class WebGLExtensionCompressedTextureETC1 > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionCompressedTextureETC1(WebGLContext*); aValue @@ +72,5 @@ > class WebGLExtensionCompressedTexturePVRTC > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionCompressedTexturePVRTC(WebGLContext*); aValue @@ +82,5 @@ > class WebGLExtensionCompressedTextureS3TC > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionCompressedTextureS3TC(WebGLContext*); aValue @@ +92,5 @@ > class WebGLExtensionDebugRendererInfo > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionDebugRendererInfo(WebGLContext*); aValue @@ +102,5 @@ > class WebGLExtensionDebugShaders > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionDebugShaders(WebGLContext*); aValue @@ +114,5 @@ > class WebGLExtensionDepthTexture > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionDepthTexture(WebGLContext*); aValue @@ +124,5 @@ > class WebGLExtensionElementIndexUint > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionElementIndexUint(WebGLContext*); aValue @@ +134,5 @@ > class WebGLExtensionFragDepth > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionFragDepth(WebGLContext*); aValue @@ +146,5 @@ > class WebGLExtensionLoseContext > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionLoseContext(WebGLContext*); aValue @@ +159,5 @@ > class WebGLExtensionSRGB > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionSRGB(WebGLContext*); aValue @@ +171,5 @@ > class WebGLExtensionStandardDerivatives > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionStandardDerivatives(WebGLContext*); aValue @@ +181,5 @@ > class WebGLExtensionShaderTextureLod > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionShaderTextureLod(WebGLContext*); aValue @@ +191,5 @@ > class WebGLExtensionTextureFilterAnisotropic > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionTextureFilterAnisotropic(WebGLContext*); aValue @@ +201,5 @@ > class WebGLExtensionTextureFloat > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionTextureFloat(WebGLContext*); aValue @@ +211,5 @@ > class WebGLExtensionTextureFloatLinear > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionTextureFloatLinear(WebGLContext*); aValue @@ +221,5 @@ > class WebGLExtensionTextureHalfFloat > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionTextureHalfFloat(WebGLContext*); aValue @@ +231,5 @@ > class WebGLExtensionTextureHalfFloatLinear > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionTextureHalfFloatLinear(WebGLContext*); aValue @@ +241,5 @@ > class WebGLExtensionColorBufferFloat > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionColorBufferFloat(WebGLContext*); aValue @@ +253,5 @@ > class WebGLExtensionColorBufferHalfFloat > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionColorBufferHalfFloat(WebGLContext*); aValue @@ +265,5 @@ > class WebGLExtensionDrawBuffers > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionDrawBuffers(WebGLContext*); aValue @@ +287,5 @@ > class WebGLExtensionVertexArray > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionVertexArray(WebGLContext*); aValue @@ +304,5 @@ > class WebGLExtensionInstancedArrays > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionInstancedArrays(WebGLContext* context); aValue @@ +323,5 @@ > class WebGLExtensionBlendMinMax > : public WebGLExtensionBase > { > public: > + explicit WebGLExtensionBlendMinMax(WebGLContext*); aValue ::: dom/canvas/WebGLProgram.h @@ +30,5 @@ > , public LinkedListElement<WebGLProgram> > , public WebGLContextBoundObject > { > public: > + explicit WebGLProgram(WebGLContext *context); aValue ::: dom/canvas/WebGLQuery.h @@ +26,5 @@ > > // ------------------------------------------------------------------------- > // CONSTRUCTOR > > + explicit WebGLQuery(WebGLContext *context); aValue ::: dom/canvas/WebGLTexture.h @@ +34,5 @@ > , public WebGLContextBoundObject > , public WebGLFramebufferAttachable > { > public: > + explicit WebGLTexture(WebGLContext *context); aValue ::: dom/canvas/WebGLUniformInfo.h @@ +14,5 @@ > uint32_t arraySize; > bool isArray; > ShDataType type; > > + explicit WebGLUniformInfo(uint32_t s = 0, bool a = false, ShDataType t = SH_NONE) aValue ::: dom/canvas/WebGLValidateStrings.h @@ +57,5 @@ > // to be used in comments without potentially breaking OpenGL > // implementations not expecting characters outside the GLSL ES set. > class StripComments { > public: > + explicit StripComments(const nsAString& str) aValue ::: dom/canvas/WebGLVertexArray.h @@ +73,5 @@ > > // ----------------------------------------------------------------------------- > // PROTECTED > protected: > + explicit WebGLVertexArray(WebGLContext* context); aValue ::: dom/canvas/WebGLVertexArrayFake.h @@ +18,5 @@ > virtual void DeleteImpl() MOZ_OVERRIDE { }; > virtual void GenVertexArray() MOZ_OVERRIDE { }; > > private: > + explicit WebGLVertexArrayFake(WebGLContext *context) aValue ::: dom/canvas/WebGLVertexArrayGL.h @@ +18,5 @@ > virtual void BindVertexArrayImpl() MOZ_OVERRIDE; > virtual void GenVertexArray() MOZ_OVERRIDE; > > private: > + explicit WebGLVertexArrayGL(WebGLContext* context) aValue ::: dom/crypto/WebCryptoTask.cpp @@ +378,5 @@ > > class FailureTask : public WebCryptoTask > { > public: > + explicit FailureTask(nsresult rv) { aValue ::: dom/plugins/base/nsJSNPRuntime.cpp @@ +100,5 @@ > > class AutoJSExceptionReporter > { > public: > + explicit AutoJSExceptionReporter(JSContext *cx) aValue ::: dom/plugins/base/nsNPAPIPlugin.h @@ +379,5 @@ > class MOZ_STACK_CLASS NPPAutoPusher : public NPPStack, > protected PluginDestructionGuard > { > public: > + explicit NPPAutoPusher(NPP npp) aValue ::: dom/plugins/base/nsPluginsDirDarwin.cpp @@ +116,5 @@ > } > > class AutoCFTypeObject { > public: > + explicit AutoCFTypeObject(CFTypeRef object) aValue ::: dom/plugins/ipc/PluginInstanceParent.cpp @@ +348,5 @@ > > class NotificationSink : public CompositionNotifySink > { > public: > + explicit NotificationSink(PluginInstanceParent *aInstance) : mInstance(aInstance) type* aValue ::: dom/plugins/ipc/PluginInterposeOSX.mm @@ +742,5 @@ > > struct WindowInfo { > uint32_t window_id; > CGRect bounds; > + explicit WindowInfo(NSWindow* window) { aValue ::: dom/plugins/ipc/PluginProcessChild.h @@ +18,5 @@ > protected: > typedef mozilla::ipc::ProcessChild ProcessChild; > > public: > + explicit PluginProcessChild(ProcessHandle parentHandle) : ProcessChild(parentHandle) aValue ::: dom/src/notification/DesktopNotification.cpp @@ +32,5 @@ > public: > NS_DECL_ISUPPORTS_INHERITED > NS_DECL_NSICONTENTPERMISSIONREQUEST > > + explicit DesktopNotificationRequest(DesktopNotification* notification) aValue
Attachment #8482027 - Flags: review?(amarchesini) → review+
Sorry didn't address the comment on WebGLUniformInfo.h and WebGLExtensions.h. I don't know any of this code and cannot think of good variable names. Also, FWIW these patches are mostly automatically generated, I didn't mean to do a lot of manual work on them! ;-)
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla35
Flags: qe-verify-
Component: DOM → DOM: Core & HTML
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