Closed
Bug 1063683
Opened 10 years ago
Closed 3 years ago
Remove WorldTransform from LayerManagerComposite
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
RESOLVED
WONTFIX
tracking-b2g | backlog |
People
(Reporter: jrmuizel, Unassigned)
References
Details
Our current handling of rotation through the WorldTransform and a transform that gets applied to the viewport during BindRenderTarget is unsatisfactory.
This approach currently breaks the accessibility filter stuff. It would also make it so that animating the transform would be quite difficult.
The proposal is to move this transform into the layer content tree. This should make things simpler because we're using generic transform implementation and should make it so we can be cross platform as well as possible to animate.
Updated•10 years ago
|
Blocks: gfx-target-2.2
blocking-b2g: --- → backlog
Assignee | ||
Updated•10 years ago
|
blocking-b2g: backlog → ---
tracking-b2g:
--- → backlog
Comment 1•3 years ago
|
||
Status: NEW → RESOLVED
Closed: 3 years ago
Resolution: --- → WONTFIX
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Description
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